Academic Publications

Peer-Reviewed Conference Publications

McCoy, J., M. Treanor, B. Samuel, A. Reed, M. Mateas and N. Wardrip-Fruin, “Social Story Worlds With Comme il Faut.”, IEEE Transactions On Computational Intelligence and AI in Games, vol. 6, no. 2, 2014. [pdf]

McCoy, J., M. Treanor, B. Samuel, A. Reed, M. Mateas and N. Wardrip-Fruin, “Prom Week: Designing past the game/story dilemma.” In Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), Chania, Crete, Greece May 14-17, 2013. [pdf]

McCoy, J., M. Treanor, B. Samuel, N. Wardrip-Fruin and M. Mateas, “Comme il Faut: A System for Authoring Playable Social Models.” In Proceedings of the 7th AI and Interactive Digital Entertainment (AIIDE’11), Stanford, CA, October 12-14, 2011. [pdf]

McCoy, J., M. Treanor, B. Samuel, M. Mateas and N. Wardrip-Fruin, “Prom Week: Social Physics as Gameplay.” In Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), Bordeaux, France, June 29-July 1, 2011, pp. 319-321. [pdf]

McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, “Authoring Game-based Interactive Narrative using Social Games and Comme il Faut.” In Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010. [pdf]

McCoy, J., M. Mateas, and N. Wardrip-Fruin, “Comme il Faut: A System for Simulating Social Games Between Autonomous Characters”, Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009. [pdf]

McCoy, J., and M. Mateas, “An integrated agent for playing real-time strategy games”, AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 1313-1318, 2008. [pdf]

 

Workshop and Symposium Publications

McCoy, J. and M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, “Comme il Faut 2: a fully realized model for socially-oriented gameplay”, INT3’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1-8, 2010. [pdf]

McCoy, J. and Mateas, M. “The Computation of Self in Everyday Life : A Dramaturgical Approach for Socially Competent Agents.” Proceedings of the AAAI Intelligent Narrative Technologies 2 Symposium (AAAI-INT2 2009). Stanford, CA. [pdf]

 

Demonstrations and Posters

McCoy, J., Treanor, M. “Prom Week.” Inventing the Future of Games (IFoG), April 15th, 2011. [poster, demo]

McCoy, J. and M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, “The Prom: An Example of Socially-oriented Gameplay” AI and Interactive Digital Entertainment. October 11-13, 2010. [demo]

McCoy, J. and M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, “The Prom.” Foundations of Digital Games, June 19-21, 2010. [demo]

McCoy, J. “Simulating Stigma.” Digital Media Factory, May 2008. [poster, demo]